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More new character artwork
Posted: September 2, 2007
By: Josh Roberts

First, an apology for the less-than-hoped-for frequency of recent updates. I'm currently having some health issues that are taking their toll on me mentally and physically, so work on Rise of the Hidden Sun has slowed a bit as a result. But it hasn't stopped! Nope, not at all.

In fact, here is the final colored version of a character many of you have seen before in sketch form. This jolly old guy is a prospector that Rattlesnake Jake meets near the entrance of the haunted gold mine in episode one. He's a fountain of knowledge about local legends and Indian ghost tales.

This particular frame is the start of a song and dance routine (yes, really!) that Jake must endure before he can suss out some valuable information from the prospector.



New character artwork
Posted: August 1, 2007
By: Josh Roberts

Introducing my new favorite character.... Burro!



And here he is in action. (This is a 1.66 MB Quicktime file. Right click to save to your desktop.) The cowboy in this little test movie isn't Jake, by the way. It's another character named Hawkeye, who has a very small role in episode one.

New theme music
Posted: July 1, 2007
By: Josh Roberts

Here's the new Rattlesnake Jake theme music, which will accompany the intro/options screen when the game loads. I was looking for "Indiana Jones, but funnier and more cowboyish." I think the composer, Jesse Hopkins, really nailed it! Download the music here (5 MB download).

My, what nice screenshots you have!
Posted: June 11, 2007
By: Josh Roberts

One of the major tasks I've set for myself prior to the release of episode one is establishing artistic consistency from screen to screen and within environments as a whole.

Thus, a lot of game areas that were initially conceived and painted as standalone 800x600 game screens are being converted into more organic scrolling environments that give the whole game a more modern, unified feel.

Another issue I'm addressing is consistency of painting styles between the different artists who contributed to episode one during our first production cycle. For example, in some screens the underlying pencil work is really obvious, i.e. the colorist allowed all of the pencil shading to show through. In other screens, the colorist totally painted over the pencil strokes and the end result is much different, to the point where you can barely tell it was originally conceived as a paper-and-pencil drawing that was later scanned and painted.

This is what the old version of a scene (two unique screens at 800x600 each) looked like:



And here's that scene reimagined to take advantage of the AGS engine's scrolling functions and painted over to establish consistent color treatments throughout:



This also gives me the chance to make some tiny little corrections and additions that I've wanted to do for a while. For example, when I designed this crossroads screen I hadn't yet come up with a design for the town off in the distance. Thus, the town appears very generic in the original screen, whereas in the new screen it actually matches the look and layout of the town, which you'll get to explore in episode two.

Another little detail: The cactus that now appears at the bottom of the crossroads scene is based on an actual cactus I came across while hiking in the Grand Canyon a few years ago.

Although making all of these changes may push back the release of episode one a little, I think you'll agree it will be well worth the wait.

Prettiest. Cowgirl. Ever.
Posted: June 4, 2007
By: Josh Roberts

This just in! Jim Peebles of Peebles Productions is producing a whole new line of animated character sprites for Rise of the Hidden Sun. Here's a sample of Mary Jane Clayton, puuurtiest cowgirl bandit in the Wild West (not to mention a rival-slash-love-interest of a certain cowboy-turned-treasure-hunter)!

Back in the saddle again!
Posted: May 1, 2007
By: Josh Roberts

As the saying goes, reports of our death have been greatly exaggerated. After nearly two years on hiatus, Rise of the Hidden Sun is back!

Why the long break? Here's what I told the team when I made the decision to halt production in November 2005:

The reasons for this are a billion-fold, but the biggest factor is actually quite simple: I just don't have the time to oversee production of the game with the passion and energy I've put into it for the past two years.

My life has changed since I launched Chapter 11 Studios. For one thing, I've finally established myself as an adventure travel columnist for a major U.S. publication. Writing about travel takes research, passion, energy, and—obviously—a lot of time away from home.

My wife and I will also soon be buying a house and trying to start a family in the year ahead. Couple that with various other demands on my time, and it has literally become impossible for me to put the energy into this game that I feel is required to do the job right.

I know each of you committed to this game because of your belief that it would someday be finished. I stand by that: It will get done. Maybe not as soon as we'd hoped, but eventually. I'm committed to that. My passion for this story, these characters, and this game world is still strong. It's the time to work on it that's coming up short these days.

Flash forward to today. Do I have more free time? Uh, not so much. I'm still a travel writer. I now own a house. My wife and I have a newborn baby to take care of. And yet... I still can't get Rise of the Hidden Sun out of my system. I just love this game too much to let it go. Who needs to sleep, anyway?

So there you have it. Over the past few months I've rounded up some of the old gang, recruited some new blood, and dusted off the original design documents that made this whole thing possible to begin with. And now, after two long years, 'Rattlesnake' Jake Dawson rides again!


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